Weapon Group: Polearms

Polearms

Pictured here: 1) guisarme or gē, 2) bardiche or cerulean dragon jĭ, 3) monk's spade, 4) glaive-guisarme, 5) lucerne hammer, 6) bill or fluttering dāo, 7) ranseur or square-sided jĭ, 8) glaive or reclining moon dāo, 9) fauchard or hooked lance, 10) naginata, 11) tri-point double-edged sword, 12) trident or tiger fork, 13) halberd or jĭ, and 14) mancatcher or sasumata.

 

Sometimes, you need just a little bit more reach to really bring the hurting to your enemies.  Long considered favorites for shepards, militias, and the Legion, polearms are one of the workhorse weapons of modern society, combining a high stopping power with the ability to keep foes from getting close enough to injure the wielder.  They are also invaluable against larger monsters or to repel massed ranks of charging foes.

 

BARDICHE [CERULEAN DRAGON JĬ]
Damage: 1d10, 19-20/x2
Type: Two-handed martial slashing
Special: Brace, reach
Description: The crescent axe-blade of this polearm is attached to the haft at two points: the center of the blade attaches to a socket at the top of the haft, and the lower point of the blade attaches to a secondary mount point.  You gain a +2 bonus to your CMD to resist sunder attempts made against a bardiche.
Cost: 13 gp
Weight: 14 lbs

 

BEC DE CORBIN
Damage: 1d10, x3
Type: Two-handed martial bludgeoning or piercing
Special: Brace, reach
Description: The bec de corbin is a polearm very similar to the lucerne hammer, but the hammer head is slightly blunter and the spike is stouter and more hooked. You gain a +2 bonus on combat maneuver checks to sunder medium or heavy armor with a bec de corbin.
Cost: 15 gp
Weight: 12 lbs

 

BILL [FLUTTERING DĀO]
Damage: 1d8, x3
Type: Two-handed martial slashing
Special: Brace, disarm, reach
Description: The blade of this polearm is a curved or hooked chopping blade with a spiked projection on the back of the blade. The spike is commonly used to block and parry. When fighting defensively or with full defense, this weapon gives you a +1 shield bonus to AC. A mounted opponent hit by a bill takes a -1 penalty on his Ride check to stay mounted.
Cost: 11 gp
Weight: 11 lbs

 

DWARVEN LONGAXE [MOUNTAIN-SPLITTING FŬ]
Damage: 1d12, x3
Type: Two-handed exotic slashing
Special: Reach
Description: These ornate and heavy blades are mounted atop a long, steel-shod haft for greater reach. They are rare among cave-dwelling dwarves but much more common in mountain dwarf clans.
Cost: 50 gp
Weight: 14 lbs

 

DWARVEN LONGHAMMER
Damage: 2d6, x3
Type: Two-handed exotic bludgeoning
Special: Reach
Description: These heavy-headed bludgeons are often carved or cast with monstrous faces or drilled with tiny holes to create a menacing whistling as they are swung through the air.
Cost: 70 gp
Weight: 20 lbs

 

FAUCHARD [HOOKED LANCE]
Damage: 1d10, 18-20/x2
Type: Two-handed exotic slashing
Special: Reach, trip
Description: Like a glaive, the fauchard is a curved blade at the end of a pole. However, the cutting edge of a fauchard is along the concave side, like that of a sickle or scythe.
Cost: 14 gp
Weight: 10 lbs

 

FLAILPOLE
Damage: 1d8, x2
Type: Two-handed exotic bludgeoning
Special: Reach, trip
Description: Similar in concept to a traditional flail, a flailpole has been extrapolated into a long, punishing weapon.
Cost: 15 gp
Weight: 10 lbs

 

GLAIVE [RECLINING MOON DĀO]
Damage: 1d10, x3
Type: Two-handed martial slashing
Special: Reach
Description: A glaive is composed of a simple blade mounted on the end of a pole about 7 feet in length.
Cost: 8 gp
Weight: 10 lbs

 

GLAIVE-GUISARME
Damage: 1d10, x3
Type: Two-handed martial slashing
Special: Brace, reach
Description: This polearm combines the blade of a glaive with a wicked hook. A mounted opponent hit by a glaive-guisarme takes a -2 penalty on her Ride check to stay mounted.
Cost: 12 gp
Weight: 10 lbs

 

GUISARME [GĒ]
Damage: 2d4, x3
Type: Two-handed martial slashing
Special: Reach, trip
Description: A guisarme is an 8-foot-long shaft with a blade and a hook mounted at the tip.
Cost: 9 gp
Weight: 12 lbs

 

HALBERD [JĬ] [DAGGER-AXE]
Damage: 1d10, x3
Type: Two-handed martial piercing or slashing
Special: Brace, trip
Description: A halberd is similar to a 5-foot-long spear, but it also has a small, axelike head mounted near the tip.
Cost: 10 gp
Weight: 12 lbs

 

LUCERNE HAMMER
Damage: 1d12, x2
Type: Two-handed martial bludgeoning or piercing
Special: Brace, reach
Description: This polearm has both a pronged hammer head for crushing blows and a spiked head for piercing and peeling armor. The long haft allows the wielder to put amazing force behind the head of this weapon. You gain a +2 bonus on combat maneuver checks to sunder medium or heavy armor with a lucerne hammer.
Cost: 15 gp
Weight: 12 lbs

 

MANCATCHER [SASUMATA]
Damage: 1d2, x2
Type: Two-handed exotic piercing
Special: Grapple, reach
Description: This polearm consists of two curved metal bands that close around a target when you attack, allowing you to bind an opponent. A mancatcher is built to capture a creature of a particular size category (such as Small or Medium) and doesn’t work on creatures of the wrong size. Make a touch attack to hit an opponent and a combat maneuver check to grapple him (without the -4 penalty for not having two hands free); success means you and the target are grappled. The mancatcher has hardness 10 and 5 hit points; breaking it requires a DC 26 Strength check. If you drop the mancatcher, the target can free himself as a standard action.
Cost: 15 gp
Weight: 10 lbs

 

MONK'S SPADE
Damage: 1d6/1d6, x2
Type: Two-handed martial bludgeoning or piercing or slashing
Special: Double, monk
Description: This polearm is a double weapon. One side is fitted with a broad, shovel-like sharpened blade, while the opposite side is fitted with a crescent blade that juts out like a pair of bull’s horns. The monk’s spade does many types of damage. The type of damage it deals depends on how it is wielded, with the spade side able to bludgeon and slash and the crescent side able to slash and pierce.
Cost: 20 gp
Weight: 12 lbs

 

NAGINATA
Damage: 2d4, 18-20/x3
Type: Two-handed exotic slashing
Special: Reach
Description: The naginata consists of a 6-foot staff affixed to a 2-foot-long, slightly curved, swordlike blade. The shaft is designed to keep the wielder out of reach from swords and shorter weapons.
    Due to the unusual method of their manufacture—purposefully beginning with lower-quality metal that is then folded in a quasi-religious process to purify it—few weaponsmiths have the knowledge necessary to produce them, artificially inflating the weapon's price.  Because this level of skill is both rare and prized, it is almost impossible to find naginata that are not also of masterwork quality, driving the cost of ownership even higher.  This, in combination with a drive for aesthetic perfection amongst the secretive, cloistered artisans, has led to the naginata being regarded more often as a piece of art rather than an actual tool for battle.  As a result, the possession and use of such a weapon is considered a violation of imperial sumptuary law without a special dispensation from authorities.  On the other hand, those who can openly bear such arms will often do so to display their status, even if they are wholly untrained in the polearm's use.
Cost: 500 gp
Weight: 10 lbs

 

RANSEUR [SQUARE-SIDED JĬ]
Damage: 2d4, x3
Type: Two-handed martial piercing
Special: Disarm, reach
Description: Similar in appearance to a trident, a ranseur has a single spear at its tip, flanked by a pair of short, curving blades.
Cost: 10 gp
Weight: 12 lbs

 

TRI-POINT DOUBLE-EDGED SWORD
Damage: 1d10, x3
Type: Two-handed martial piercing
Special: Monk, reach
Description: Topping the head of this 5-foot-long shaft are three long, backward-curved blades fashioned in the appearance of a blossoming lotus. The unusually large head is designed to land heavy blows and cause multiple wounds that open away from each other.
Cost: 12 gp
Weight: 14 lbs

 

TRIDENT [TIGER FORK]
Damage: 1d8, x2
Range: 10 ft
Type: One-handed martial piercing
Special: Brace, monk
Description: This weapon consists of a three-pronged metal fork set upon a shaft. It can be wielded much like a spear or a staff, with the wielder grasping the shaft from the center and jabbing with its forked end.
Cost: 15 gp
Weight: 4 lbs