Fencer

Born out of dueling, fencing was long a sport of the nobility, practiced with blunted weapons and thick padding to avoid injury.  However, it never quite lost its root amongst the combat arts and, with time, the lessons learned in the safe environment of sporting halls and yards has been reborn as a way of fighting once more.  Dedicated less to killing the opponent, fencing is an art for controlling the flow of battle by making the enemy do what you want when you want and rendering them helpless for one's allies to take advantage of the situation.  Fencing itself is defined by the use of only a single light weapon that relies on speed and insight more than strength or toughness while keeping the off-hand free of shield or weapon to aide in defense, balance, and poise.  There are few combatants as graceful or misleading as the fencer.

Weapon and Armor Proficiency: You are proficienct with simple and martial weapons and with light armor but no shields.

Canny Defense: At 1st level, you may add 1 point of your Int modifier per fencer level as a bonus to your armor class.  You lose this ability if wearing medium or heavy armor or using a shield.  This ability replaces the bonus feat you receive at 1st level.

Parry: At 2nd level, when armed with a weapon to which Weapon Finesse can be applied, you gain a +1 shield bonus to your AC versus melee attacks.  This bonus increases by +1 every 4 levels after 2nd.  You lose this ability if wearing medium or heavy armor or using a shield.  This ability replaces Courage.

Insightful Fighter: At 3rd level, you gain your Int modifier as a bonus to all CMB checks and to your CMD when using a weapon to which Weapon Finesse can be applied.  You lose this ability if wearing medium or heavy armor or using a shield.  This ability replaces Armor Training 1.

Skilled Feint: At 5th level, you gain a bonus equal to half your fencer level to all Bluff checks made to feint during combat when using a weapon to which Weapon Finesse can be applied.  You lose this ability if wearing medium or heavy armor or using a shield.  This ability replaces Weapon Training 1.

Skilled Disarm: At 7th level, you gain a bonus equal to half your fencer level to all CMB checks made to disarm an opponent during combat when using a weapon to which Weapon Finesse can be applied.  You lose this ability if wearing medium or heavy armor or using a shield.  This ability replaces Armor Training 2.

Remise: At 9th level, you may immediately reroll one missed attack or disarm per day when using a weapon to which Weapon Finesse can be applied.  You lose this ability if wearing medium or heavy armor or using a shield.  This ability replaces Weapon Training 2.

Flèche: At 11th level, you may instigate a charge by moving as little as 5 feet when using a weapon to which Weapon Finesse can be applied.  You lose this ability if wearing medium or heavy armor or using a shield.  This ability replaces Armor Training 3.

Bind: At 13th level, you can attempt to bind an enemy's weapon when using a weapon to which Weapon Finesse can be applied, effectively ending the enemy's ability to fight back.  When you threaten a foe, you can make a Combat Maneuver check as a standard action and, if successful, you bind the enemy's weapon.  As long as they remain within your threat range, an enemy with a bound weapon cannot attack and is treated as being flat-footed.  They can either attempt to a Combat Maneuver against you as a standard action to break the bind or elect to disengage and move away, automatically triggering an attack of opportunity.  During a bind, you are also considered flat-footed but at any time you can elect to end the bind as an immediate action.  You lose this ability if wearing medium or heavy armor or using a shield.  This ability replaces Weapon Training 3.

Snaking Disarm: At 15th level, when you successfully disarm a foe, you can immediately take an attack of opportunity against them when using a weapon to which Weapon Finesse can be applied.  You lose this ability if wearing medium or heavy armor or using a shield.  This ability replaces Armor Training 4.

Perfect Feint: At 17th level, you can attempt to feint as a move action when using a weapon to which Weapon Finesse can be applied.  If you have the Improved Feint feat, you can instead attempt a feint as a swift action.  You lose this ability if wearing medium or heavy armor or using a shield.  This ability replaces Weapon Training 4.

Riposte: At 19th level, whenever a foe attacks you in melee and misses, you can immediatley take an attack of opportunity against them when using a weapon to which Weapon Finesse can be applied.  You lose this ability if wearing medium or heavy armor or using a shield.  This ability replaces Armor Mastery.

Endless Strike: At 20th level, you may make multiple attacks of opportunity on the same target in one round when using a weapon to which Weapon Finesse can be applied.  You may attack a single target up to a number of times equal to your Int modifier in one round, though you can only make one attack for any one triggering event and this ability does not increase the number of attacks of opportunity you get per round; only how many of those you may use against a single target in one round.  You lose this ability if wearing medium or heavy armor or using a shield.  This ability replaces Weapon Mastery.